While weapon skill does not affect your chance to hit enemy players in battlegrounds, it still affects your hit chance against enemy players in world PvP or duels.Įach attack that is not evaded has a chance to increase weapon skill (evading enemies will not increase weapon skill, unfortunately). When attacking an enemy player, your weapon skill will always be considered to be your level times 5 (X*5), and your target's Defense will always be treated as their level times 5 (X*5) before any Defense rating from your target's gear is taken into account. Weapon skills are maxed in PvP combat, so leveling a weapon skill for PvP is relatively unimportant. The base chance for a level 30+ target to be dazed when hit from behind, if the mob's weapon skill is equal to the target's Defense skill, is 20%. If a mob hits a target from behind, and the target takes damage from the hit that isn't absorbed, there is a chance that the player will be Dazed (based on their Defense skill). A Crushing Blow is a normal or critical hit by an NPC that deals 150% of the damage it would normally cause. If a mob's weapon skill is at least 20 points higher than the target's level-capped Defense skill, there is a chance the target will receive a Crushing Blow. Mobs also have weapon skills which determine if its attacks will be blocked, parried, dodged, miss, or critically hit you (which is also based on your Defense skill). It will also help determine how much Hit you will need against raid bosses to further deal consistent damage. Leveling weapon skill is significant as it will make it easier to attack and deal consistent damage to mobs. A Glancing Blow only occurs on white melee damage, cannot crit, and does less damage than a normal blow. When fighting mobs, there are a few formulas that calculate the base chance for your attack to be dodged, parried, miss or critically hit based on your weapon skill and the mob's Defense skill.Īgainst mobs with defense roughly equal to or higher than your weapon skill, there is a chance to land a Glancing Blow instead of a normal hit. Wands cannot be trained or learned by any other class. * Mage, Priest, and Warlock players start with the Wands skill by default. These guides cover available weapon skills, the benefits of each weapon type each class can use, and notable weapons to equip for leveling and end-game content. If you prefer to read about Weapon Skill on a class-by-class basis, we have a series of guides dedicated to discussing the intricacies of weapons for every class. In which case, players can level up their Unarmed skill by unequipping their weapon and punching enemy monsters before they learn how to use Fist Weapons. While players must train to learn how to equip Fist Weapons, Fist Weapons do not teach a separate weapon skill and instead utilize the Unarmed skill. Weapon skills can be trained at any level with the exception of Polearms, which requires level 20. For example, the Orc racial ability and the epic world drop item Edgemaster's Handguards. Some items and racial abilities grant additional weapon skill, which can exceed the skill cap of 300. At level 60, a character's weapon skill cap will be 300. Weapon skill is only a factor for melee attacks.Ĭharacters at level 1 start with a weapon skill cap of 5, and the weapon skill cap value increases by 5 based on your level. While spells in Classic WoW can be resisted (comparable to missing with a melee weapon), weapon skill is not taken into consideration when determining if a spell will hit. All characters start out with a few weapon skills depending on their chosen class and race, and can train additional weapon skills from Weapon Masters in each major city. Weapon skill represents your proficiency with a type of weapon, and increasing your weapon skill reduces your chance to miss when attacking a target. Welcome to Wowhead's guide to the Weapon Skill system in WoW Classic, detailing trainer locations, how to level weapons, list of weapons each class can equip, and how to increase skill through items.
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